AI Insights · Timothy · July 2022
Top 5 Boxing Games Performance in Malta for Q2 2022
Analyzing the performance of the top 5 boxing games on a unified platform in Malta during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw varied performance metrics for the top 5 boxing games on a unified platform in Malta. Below, we delve into the weekly downloads, revenue, and active users for each app based on data from Sensor Tower.
Real Boxing 2 experienced fluctuations in weekly downloads, peaking at 150 in the week of May 9. Revenue saw a high of $84 in the week of April 11, followed by a gradual decline, ending the quarter at $6.
Boxing Star: Real Boxing Fight had a relatively stable download rate, with a notable increase to 24 in the last week of June. Weekly revenue peaked at $41 at the start of the quarter and showed a declining trend, concluding the quarter at $7.
WWE Mayhem displayed a consistent download rate with minor fluctuations, reaching a maximum of 23 in mid-May. Revenue initially peaked at $43 in late April but dwindled significantly to $1 by the end of June.
Real Boxing: KO Fight Club maintained a steady download rate throughout the quarter, with a slight increase to 9 in the week of June 20. Revenue showed a peak of $30 in mid-April, followed by a gradual decrease, ending at $3 in the last week of June.
Topps® WWE SLAM: Card Trader did not report any significant download activity but showed revenue peaking at $29 in early April. This was followed by a steady decline, ending the quarter at $5.
These insights highlight the dynamic nature of the boxing games market in Malta. For more detailed analytics, visit Sensor Tower.